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Learn C Programming

You're reading from   Learn C Programming A beginner's guide to learning C programming the easy and disciplined way

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789349917
Length 646 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Szuhay Jeff Szuhay
Author Profile Icon Jeff Szuhay
Jeff Szuhay
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Table of Contents (33) Chapters Close

Preface 1. Section 1: C Fundamentals
2. Running Hello, World! FREE CHAPTER 3. Understanding Program Structure 4. Working with Basic Data Types 5. Using Variables and Assignment 6. Exploring Operators and Expressions 7. Exploring Conditional Program Flow 8. Exploring Loops and Iteration 9. Creating and Using Enumerations 10. Section 2: Complex Data Types
11. Creating and Using Structures 12. Creating Custom Data Types with typedef 13. Working with Arrays 14. Working with Multi-Dimensional Arrays 15. Using Pointers 16. Understanding Arrays and Pointers 17. Working with Strings 18. Creating and Using More Complex Structures 19. Section 3: Memory Manipulation
20. Understanding Memory Allocation and Lifetime 21. Using Dynamic Memory Allocation 22. Section 4: Input and Output
23. Exploring Formatted Output 24. Getting Input from the Command Line 25. Exploring Formatted Input 26. Working with Files 27. Using File Input and File Output 28. Section 5: Building Blocks for Larger Programs
29. Working with Multi-File Programs 30. Understanding Scope 31. Other Books You May Enjoy Appendix

The lifetime of automatic storage

When we consider the various storage classes, not only do we consider when they are created and accessed, but we must also consider when they are deallocated or destroyed. This is their lifetime—from creation to destruction.

Automatic, internal variables are created when the variable is declared either in the body of a compound statement or in a function's formal parameter list. Internal variables are destroyed and no longer accessible when that compound statement or function is exited.

Consider the doSomething() function. The aReal, aNumber, d1, d2, n1, and n2variables are created when the function is called. All of them are destroyed after the function returns its d2 value. The iloop variable is created when we enter the loop and is destroyed when we exit that outer loop. The j variable is created at each iteration of the outer loop controlled by i and destroyed at the completion of the inner loop controlled by j...

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