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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Questions


  1. What are the pieces called in Tetris?
  2. What is one reason for choosing not to port an existing C++ code base to Emscripten?
  3. What tool did we use to compile the game natively (for example, to an executable)?
  4. What is the purpose of the constants.h file?
  5. Why were we able to eliminate the SDL2_ttf library?
  6. Which Emscripten function did we use to start running the game?
  7. Which argument did we add to the emcc command to build the game and what purpose does it serve?
  8. What advantage does emrun offer over a tool like serve and Browsersync?
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