Questions
- What are the pieces called in Tetris?
- What is one reason for choosing not to port an existing C++ code base to Emscripten?
- What tool did we use to compile the game natively (for example, to an executable)?
- What is the purpose of the
constants.h
file? - Why were we able to eliminate the SDL2_ttf library?
- Which Emscripten function did we use to start running the game?
- Which argument did we add to the
emcc
command to build the game and what purpose does it serve? - What advantage does
emrun
offer over a tool likeserve
and Browsersync?