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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

What is the purpose of a GDD?

Documentation serves two purposes:

  • Providing the team with a detailed description of what needs to be done (communication)
  • Acts like a sort of encyclopedia of the game, where the team can keep track of what has been done and how, and what has changed (memory)

This means that the job of the game designer is not only to spec out the game on paper before any software is written, but also to ensure that everything that is written must be up to date. Whenever something changes down the line, or it is not implemented exactly as per documentation, it is important that the doc is updated. A great practice is to add comments about why (and how) the final implementation is different from the initial design. This kind of thing happens all the time in game development. In fact, no game designer has ever handed his document to the rest of team without being...

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