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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Exercises

Create operator functions to allow us to determine whether two DomesticMammal instances are equal or not with the == and != operators. We will consider the instances to be equal when their age, name, and favoriteToy properties have the same value.

Create the following three new subclasses of the TerrierDog class:

  • AiredaleTerrier: This is an Airedale Terrier breed
  • BullTerrier: This is a Bull Terrier breed
  • CairnTerrier: This is a Cairn Terrier breed

Add the necessary code in these classes to print the text that represents the children in a different way than we did for the SmoothFoxTerrier class. Test the results by creating an instance of each of these classes and calling the printChildren method.

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