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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
Author Profile Icon Henrique Campos
Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Setting up online multiplayer paddles

It’s time to start your actual work. After understanding the whole project, let’s do the necessary work to allow players to play it online!

In Chapter 6, Building an Online Checkers Game, we saw that changing the multiplayer authority of a SceneTree branch allows the new peer to take over control of the changes made to that branch of nodes. This was how we made it so that the player playing on the white team couldn’t move the black team’s pieces, and vice versa.

Being able to dynamically change the multiplayer authority is a core skill that we need to develop to maintain a coherent shared world for our players. In the situation we mentioned, players took turns in which each of them performed a single move and then the opposite player took control of their pieces. In this chapter, on the other hand, players must move simultaneously as this is an action game.

In the upcoming sections, we are going to implement...

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