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The Photographer's Guide to Adobe Lightroom

You're reading from   The Photographer's Guide to Adobe Lightroom Learn industry-standard best practices and techniques to get the best out of the latest version of Lightroom Classic

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Product type Paperback
Published in Jul 2022
Publisher Packt
ISBN-13 9781801070102
Length 442 pages
Edition 1st Edition
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Author (1):
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Marcin Lewandowski Marcin Lewandowski
Author Profile Icon Marcin Lewandowski
Marcin Lewandowski
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Table of Contents (15) Chapters Close

Preface Section 1: Importing Images into Lightroom and Exploring the Library Module's Structure and Tools
1 An Overview of Lightroom Classic FREE CHAPTER 2 Bring It All In – Importing Photographs into Lightroom 3 Tools Available within the Library Module 4 Folders and Collections Section 2: Developing Photographs in Lightroom Classic
5 An Introduction to the Develop Module 6 A Detailed View of the Develop Module's Functions Section 3: Exploring the Export, Print, Book, and Slideshow Modules
7 Get Them All Out of Lightroom – Exporting for Work and Leisure 8 Get them All Out – Using the Print and Book Modules 9 Slideshow, Map, and Web Modules 10 Final Notes and Summary Table of Keyboard Shortcuts

Recapitulating the Lightroom Classic modules

Let's start with the Library module.

The Library module

We explored the Library module in Chapter 3, Tools Available within the Library Module. This is where we manage our photographs. It's where each project begins and ends. We start by importing new images into Lightroom, deciding where they will be saved, and whether we want to apply any default keywords or Develop settings. We can even do a preliminary edit, picking images for import with "P" and rejecting them, and unselecting with "X". Once our new photos are imported, we can then view them as a grid ("G") or singular photo ("E"). I always call this part editing, but other photographers might call it culling or selecting. For me, personally, culling is a derogatory term in this case, and selecting describes only part of the process, and so I call it editing. We can create our edit, which we will later develop in a couple of...

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