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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling 2. Chapter 2: Introduction to Solid Modeling and CSG Tools FREE CHAPTER 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Building a whirlwind

In this recipe, we will be diving further into the customization options of particle effects, specifically with the EmitterShape and Emission properties. We will be learning how to apply rotation and SpreadAngle to give the particles a spin, then modify the Shape and ShapeStyle properties to get the needed parameters that will allow us to create a fun whirlpool of particles. We will see how we can change the shape of the emitter.

How to do it…

We will start by inserting a ParticleEmitter object into a part placed in Workspace. Next, we will modify the emitter’s LightEmission property and then add our own texture. Next, we will change the various parameters of the particles, and finish off by setting the Orientation value to FaceCamera. To start this recipe, follow these steps:

  1. Insert a square part into Workspace.
  2. Now, insert a ParticleEmitter object into the part.
  3. Rename the ParticleEmitter object Whirlwind.
  4. Change the particle...
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