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Unity 5.x Game AI Programming Cookbook

You're reading from   Unity 5.x Game AI Programming Cookbook Build and customize a wide range of powerful Unity AI systems with over 70 hands-on recipes and techniques

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781783553570
Length 278 pages
Edition 1st Edition
Tools
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (10) Chapters Close

Preface 1. Behaviors – Intelligent Movement FREE CHAPTER 2. Navigation 3. Decision Making 4. Coordination and Tactics 5. Agent Awareness 6. Board Games AI 7. Learning Techniques 8. Miscellaneous Index

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "AgentBehaviour is the template class for most of the behaviors covered in the chapter."

A block of code is set as follows:
using UnityEngine;
using System.Collections;
public class Steering
{
    public float angular;
    public Vector3 linear;
    public Steering ()
    {
        angular = 0.0f;
        linear = new Vector3();
    }
}

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

using UnityEngine;
using System.Collections;

public class Wander : Face
{
    public float offset;
    public float radius;
    public float rate;
}

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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