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Unreal Engine 4 AI Programming Essentials

You're reading from   Unreal Engine 4 AI Programming Essentials Create responsive and intelligent game AI using Blueprints in Unreal Engine 4

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781784393120
Length 188 pages
Edition 1st Edition
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Authors (2):
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Jie Feng Jie Feng
Author Profile Icon Jie Feng
Jie Feng
Peter Newton Peter Newton
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Peter Newton
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Table of Contents (11) Chapters Close

Preface 1. Introduction to Game AI FREE CHAPTER 2. Creating Basic AI 3. Adding Randomness and Probability 4. Introducing Movement 5. Giving AI Choices 6. How Does Our AI Sense? 7. More Advanced Movement 8. Creating Patrol, Chase, and Attack AI 9. What Have We Learned? Index

Overview

AI Perception is a system within Unreal Engine 4 that allows sources to register their senses to create stimuli, and then the other listeners are periodically updated as the sense stimuli is created within the system. This works wonders for creating a reusable system that can react to an array of customizable sensors. So, this chapter will focus on using the AI Perception component to have our enemy AI chase us whenever we are detected. What we will do differently is that this will all be scripted using Blueprint. So, there is no need to use Behavior Tree this time around!

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