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Applied Deep Learning on Graphs

You're reading from   Applied Deep Learning on Graphs Leveraging Graph Data to Generate Impact Using Specialized Deep Learning Architectures

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Product type Paperback
Published in Dec 2024
Publisher Packt
ISBN-13 9781835885963
Length
Edition 1st Edition
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Authors (2):
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Lakshya Khandelwal Lakshya Khandelwal
Author Profile Icon Lakshya Khandelwal
Lakshya Khandelwal
Subhajoy Das Subhajoy Das
Author Profile Icon Subhajoy Das
Subhajoy Das
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1: Foundations of Graph Learning FREE CHAPTER
2. Chapter 1: Introduction to Graph Learning 3. Chapter 2: Graph Learning in the Real World 4. Chapter 3: Graph Representation Learning 5. Part 2: Advanced Graph Learning Techniques
6. Chapter 4: Deep Learning Models for Graphs 7. Chapter 5: Graph Deep Learning Challenges 8. Chapter 6: Harnessing Large Language Models for Graph Learning 9. Part 3: Practical Applications and Implementation
10. Chapter 7: Graph Deep Learning in Practice 11. Chapter 8: Graph Deep Learning for Natural Language Processing 12. Chapter 9: Building Recommendation Systems Using Graph Deep Learning 13. Chapter 10: Graph Deep Learning for Computer Vision 14. Part 4: Future Directions
15. Chapter 11: Emerging Applications 16. Chapter 12: The Future of Graph Learning 17. Index 18. Other Books You May Enjoy

Graph structures in recommendation systems

Graph structures have emerged as a powerful paradigm for modeling complex relationships in recommendation systems. By representing users, items, and their interactions as nodes and edges in a graph, we can capture rich, multi-dimensional information that traditional matrix-based approaches often miss.

User-item interaction graphs

The foundation of graph-based recommendation systems is the user-item interaction graph. In this structure, users and items are represented as nodes, while interactions (such as ratings, views, or purchases) form edges between them.

For a movie recommendation system, the graph might look like this:

  • Nodes: Users (U1, U2, U3…) and movies (M1, M2, M3…)
  • Edges: Ratings or views (for example, U1 -> M1 with a weight of 4 stars)

This simple structure already allows for a more nuanced analysis than a traditional user-item matrix. For example, we can easily identify the following...

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