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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for solving modern computing problems

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781800204805
Length 494 pages
Edition 1st Edition
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (25) Chapters Close

Preface 1. Section 1: Programming Language Frontends
2. Chapter 1: Why Build Another Programming Language? FREE CHAPTER 3. Chapter 2: Programming Language Design 4. Chapter 3: Scanning Source Code 5. Chapter 4: Parsing 6. Chapter 5: Syntax Trees 7. Section 2: Syntax Tree Traversals
8. Chapter 6: Symbol Tables 9. Chapter 7: Checking Base Types 10. Chapter 8: Checking Types on Arrays, Method Calls, and Structure Accesses 11. Chapter 9: Intermediate Code Generation 12. Chapter 10: Syntax Coloring in an IDE 13. Section 3: Code Generation and Runtime Systems
14. Chapter 11: Bytecode Interpreters 15. Chapter 12: Generating Bytecode 16. Chapter 13: Native Code Generation 17. Chapter 14: Implementing Operators and Built-In Functions 18. Chapter 15: Domain Control Structures 19. Chapter 16: Garbage Collection 20. Chapter 17: Final Thoughts 21. Section 4: Appendix
22. Assessments 23. Other Books You May Enjoy Appendix: Unicon Essentials

Questions

  1. A bytecode interpreter could use an instruction set with up to three addresses (operands) per instruction, such as three-address code. Instead, the Jzero interpreter uses zero or one operands per instruction. What are the pros and cons of using three-address code in the bytecode interpreter, such as in intermediate code?
  2. On real CPUs and in many C-based bytecode interpreters, bytecode addresses are represented by literal machine addresses. However, the bytecode interpreters that were shown in this chapter implement bytecode addresses as positions or offsets within allocated blocks of memory. Is a programming language that does not have a pointer data type at a fatal disadvantage in implementing a bytecode interpreter, compared to a language that does support pointer data types?
  3. If code is represented in memory as an immutable string value, what constraints does that impose on the implementation of a bytecode interpreter?
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