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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Implementing an image browser application

This application will load a directory that contains some images, provide a summary of the content in a status bar at the bottom of the window, and use most of the space to show each image. The images will be loaded as thumbnails (smaller versions of the images) and we will display the image information under each thumbnail.

Creating the layout

To start this example, we will create the layout of the application and the image items that will display in the central grid. Let's understand each of these actions in detail:

  1. First, we set up the image items. We wish to have the image name underneath the image. While this could be positioned manually, the items will be more responsive to changes in size if we use BorderLayout. We will create a canvas.Text element in the bottom position and use canvas.Rectangle to represent the image that we will load later:
    func makeImageItem() fyne.CanvasObject {
         label...
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