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Deep Reinforcement Learning with Python

You're reading from   Deep Reinforcement Learning with Python Master classic RL, deep RL, distributional RL, inverse RL, and more with OpenAI Gym and TensorFlow

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781839210686
Length 760 pages
Edition 2nd Edition
Languages
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Author (1):
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Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
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Toc

Table of Contents (22) Chapters Close

Preface 1. Fundamentals of Reinforcement Learning 2. A Guide to the Gym Toolkit FREE CHAPTER 3. The Bellman Equation and Dynamic Programming 4. Monte Carlo Methods 5. Understanding Temporal Difference Learning 6. Case Study – The MAB Problem 7. Deep Learning Foundations 8. A Primer on TensorFlow 9. Deep Q Network and Its Variants 10. Policy Gradient Method 11. Actor-Critic Methods – A2C and A3C 12. Learning DDPG, TD3, and SAC 13. TRPO, PPO, and ACKTR Methods 14. Distributional Reinforcement Learning 15. Imitation Learning and Inverse RL 16. Deep Reinforcement Learning with Stable Baselines 17. Reinforcement Learning Frontiers 18. Other Books You May Enjoy
19. Index
Appendix 1 – Reinforcement Learning Algorithms 1. Appendix 2 – Assessments

Deep Q learning from demonstrations

We learned that in imitation learning, we try to learn from expert demonstrations. Can we make use of expert demonstrations in DQN and perform better? Yes! In this section, we will learn how to make use of expert demonstrations in DQN using an algorithm called DQfD.

In the previous chapters, we have learned about several types of DQN. We started off with vanilla DQN, and then we explored various improvements to the DQN, such as double DQN, dueling DQN, prioritized experience replay, and more. In all these methods, the agent tries to learn from scratch by interacting with the environment. The agent interacts with the environment and stores their interaction experience in a buffer called a replay buffer and learns based on their experience.

In order for the agent to perform better, it has to gather a lot of experience from the environment, add it to the replay buffer, and train itself. However, this method costs us a lot of training...

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