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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

The Emscripten minimal shell file

The first build we created with Emscripten used a default HTML shell file. If you have a website, this is probably not the way you would prefer your web page to look. You would probably prefer to design your look and feel using CSS and HTML5 specific to your design or business needs. For instance, the templates I use for my websites typically include advertisements to the left and right of the game's canvas. That is how traffic to these sites is monetized. You may choose to add a logo for your website above your game's canvas. There is also a text area where Emscripten logs output from printf or other standard IO calls. You may choose to remove this textarea element altogether, or you may keep it, but keep it hidden because it is useful for debugging later.

To build the HTML file based on a new shell file that is not the default Emscripten...

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