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Hands-On Generative Adversarial Networks with Keras

You're reading from   Hands-On Generative Adversarial Networks with Keras Your guide to implementing next-generation generative adversarial networks

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538205
Length 272 pages
Edition 1st Edition
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Author (1):
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Rafael Valle Rafael Valle
Author Profile Icon Rafael Valle
Rafael Valle
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Table of Contents (14) Chapters Close

Preface 1. Section 1: Introduction and Environment Setup FREE CHAPTER
2. Deep Learning Basics and Environment Setup 3. Introduction to Generative Models 4. Section 2: Training GANs
5. Implementing Your First GAN 6. Evaluating Your First GAN 7. Improving Your First GAN 8. Section 3: Application of GANs in Computer Vision, Natural Language Processing, and Audio
9. Progressive Growing of GANs 10. Generation of Discrete Sequences Using GANs 11. Text-to-Image Synthesis with GANs 12. TequilaGAN - Identifying GAN Samples 13. Whats next in GANs

Training your GAN

In Chapter 2, Introduction to Generative Models, we described GANs as a two-player min-max game, in which the Discriminator and Generator take turns. Informally speaking, the Discriminator learns to identify whether a sample is real or fake while the Generator tries to produce samples that the Discriminator believes to be real.

The implementation of this procedure is, indeed, similar to the informal description. Although, in our first implementation, each model will take one turn at a time, it is possible, and sometimes desirable, to have one model taking more turns than the other.

Our training procedure starts with sampling fake data produced by the Generator and real data. Note that, at this stage, we are not updating the Generator and no gradient is flowing through. Let's start with our method header:

def train(ndf=64, ngf=64, z_dim=100, lr_d=2e-4, lr_g...
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