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Keras Reinforcement Learning Projects

You're reading from   Keras Reinforcement Learning Projects 9 projects exploring popular reinforcement learning techniques to build self-learning agents

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342093
Length 288 pages
Edition 1st Edition
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Author (1):
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Giuseppe Ciaburro Giuseppe Ciaburro
Author Profile Icon Giuseppe Ciaburro
Giuseppe Ciaburro
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Table of Contents (13) Chapters Close

Preface 1. Overview of Keras Reinforcement Learning FREE CHAPTER 2. Simulating Random Walks 3. Optimal Portfolio Selection 4. Forecasting Stock Market Prices 5. Delivery Vehicle Routing Application 6. Continuous Balancing of a Rotating Mechanical System 7. Dynamic Modeling of a Segway as an Inverted Pendulum System 8. Robot Control System Using Deep Reinforcement Learning 9. Handwritten Digit Recognizer 10. Playing the Board Game Go 11. What's Next? 12. Other Books You May Enjoy

Reinforcement-learning applications in real life

As we have already said, reinforcement learning is a programming philosophy that aims to create algorithms able to learn and adapt to changes in the environment. This programming technique is based on the assumption of being able to receive stimuli from the outside according to the choices of the algorithm. So, a correct choice will result in a prize, while an incorrect choice will lead to a penalization of the system. The goal of the system is to achieve the highest-possible prize and consequently the best-possible result.

With such a model, the computer learns, for example, to beat an opponent in a game (or to drive a vehicle) concentrating its efforts on performing a given task, aiming to achieve the maximum reward value; in other words, the system learns by playing (or driving) and by the mistakes made improving performance...

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