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Learn SwiftUI

You're reading from   Learn SwiftUI An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215421
Length 316 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with SwiftUI 2. Understanding Declarative Syntax FREE CHAPTER 3. Building Layout and Structure 4. Creating Your First Application 5. Understanding Controls, Views, and Lists 6. Working with Navigation in SwiftUI 7. Creating a Form with States and Data Binding 8. Networking and Linking to Your Existing App Logic 9. Maps and Location Services 10. Updating for iPad with NavigationViewStyle 11. SwiftUI on watchOS 12. SwiftUI versus UIKit 13. Basic Animation in Views 14. Animations in Transitions 15. Testing in SwiftUI 16. Other Books You May Enjoy

Summary

We started by looking at how Xcode interprets a Watch App within an existing project. From this, we learned about extensions and their file structure when created in Xcode.

Next, we created our Apple Watch project and familiarized ourselves with the autogenerated code; we looked at how the newly created My Favourite Recipes Watch target now offers us Apple Watch simulators that we can use in the same way as iOS or iPadOS simulators.

When we finally got stuck into developing our Watch App, we saw how HostingController acts as an entry point for our watchOS app, harnessing our initial SwiftUI View, hence allowing us to create simple List() views and Text() views, just like we had done previously.

We were then introduced to the WatchConnectivity framework. We learned about the APIs available to us for communicating and sending direct messages from our parent app to our Watch...

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