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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Porting to Emscripten


You have a good understanding of the code base, so now it's time to start porting it over with Emscripten. Fortunately, we're able to leverage some of the browser's features to simplify the code and completely remove a third-party library. In this section, we're going to update the code to compile to a Wasm module and JavaScript glue file and update some of the functionality to utilize the browser.

Preparing for porting

The /output-wasm folder contains the end result, but I recommend that you create a copy of the /output-native folder so that you can follow along with the porting process. There are VS Code Tasks set up for both native compilation and Emscripten compilation. If you get stuck, you can always reference the /output-wasm contents. Make sure you open your copied folder in VS Code (File | Open and select your copied folder), otherwise you won't be able to use the Tasks feature.

 

 

What's changing?

This game is an ideal candidate for porting because it uses SDL2...

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