Learning C# by Developing Games with Unity: Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up
, Seventh Edition
Develop a strong foundation of programming concepts and the C# language
Become confident with Unity fundamentals and features in line with Unity 2023
Build a playable game prototype in Unity—a working first-person shooter game prototype
Description
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!
Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.
You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Who is this book for?
If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
What you will learn
Understanding programming fundamentals by breaking them down into their basic parts
Comprehensive explanations with sample codes of object-oriented programming and how it applies to C#
Follow simple steps and examples to create and implement C# scripts in Unity
Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation
Create basic game mechanics such as player controllers and shooting projectiles using C#
Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
Learn how to handle text, XML, and JSON data to save and load your game data
I have a digital copy of this book and is very comprehensive for beginners. Harrison teaches the reader the fundamentals of Unity and C# programming language. He gives easy to understand examples that the reader could easily comprehend. I highly recommend this book if you’re starting your Unity game developer journey.
Amazon Verified review
Troy MartinFeb 22, 2023
5
I've been developing in C# for around 8 years and used Unity wayyy back in Unity 4.x. I've expanded my knowledge of C# (amongst other languages) considerably and decided to pick this book up (e-book) as I haven't used Unity since then.Harrison has done a wonderful job of introducing C# throughout the book while putting together a game which explains the various operations of Unity. The first couple of chapters can be skipped (or skimmed) if you are already familiar with the language but covers everything you need to know to get started with Unity.After that, he takes you through each individual aspect of making a game. This includes explaining all the various UI elements to Unity itself, handling projectiles and collision, world building, the Unity component system, saving and loading... everything you need to know to get started building the game you want to create. Throughout the book, Harrison adds more C# knowledge/features to continue expanding on what was introduced in the first few chapters.This is a great book that I would recommend to not only complete beginners but anyone who is looking to make the most out of Unity.
Amazon Verified review
triptychMay 17, 2023
5
Starting out in a career of coding and making games is a daunting challenge in this day and age. In order for you to be successful, you need the right tools and the right learnings to get you on a successful path. This book was sent to me as a free copy, but I would have easily made the financial commitment even after just looking through the summary.In short, you have a comprehensive guide to learning C# while getting familiar with the industry standard Unity engine. This is a powerful combination, which the author uses to help you build up your skills in game development with practical lessons and engaging writing. Even if you are relatively new to coding, you can use this book to get you started, because the author doesn't assume you're a technical expert but uses a very hands-on approach to every aspect of C# and helps you make the best use of Unity to create interesting games.I am going to come back to this book quite often in my gaming career and while I might use other tools or languages at some point, the foundations of not only C# but logical thinking and game making carry over into many applications. They update this book often as you can see this is the 7th edition, which gives me confidence that this book is up to date with modern standards and will stay relevant for years to come.
Harrison Ferrone was born in Chicago, IL. Most days, you can find him creating instructional content for LinkedIn Learning or trying to learn something new. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago, and despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi
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