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Learning Dart

You're reading from   Learning Dart Dart is the programming language developed by Google that offers a new level of simple versatility. Learn all the essentials of Dart web development in this brilliant tutorial that takes you from beginner to pro.

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Product type Paperback
Published in Jan 2014
Publisher
ISBN-13 9781849697422
Length 388 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Dart – A Modern Web Programming Language 2. Getting to Work with Dart FREE CHAPTER 3. Structuring Code with Classes and Libraries 4. Modeling Web Applications with Model Concepts and Dartlero 5. Handling the DOM in a New Way 6. Combining HTML5 Forms with Dart 7. Building Games with HTML5 and Dart 8. Developing Business Applications with Polymer Web Components 9. Modeling More Complex Applications with Dartling 10. MVC Web and UI Frameworks in Dart – An Overview 11. Local Data and Client-Server Communication 12. Data-driven Web Applications with MySQL and MongoDB Index

Spiral 7 – using images


One improvement that certainly comes to mind is use of pictures instead of colors, as shown in the Using images screenshot. How difficult would that be? It turns out that this is surprisingly easy because we already have the game logic firmly in place!

Note

For code files of this section, refer to chapter 7\educ_memory_game in the code bundle.

In the images folder, we supply a number of game pictures. Instead of the color property we give the cell a String property (image), which will contain the name of the picture file. We replace util\color.dart with util\images.dart, which contains a variable imageList with the image filenames. In util\random.dart, we replace the color methods with the following code:

String randomImage() => randomListElement(imageList); 

The changes to memory.dart are also straightforward: replace the usedColor list with List usedImages = []; and the method _getFreeRandomColor with _getFreeRandomImage, which uses the new list and method:

List usedImages...
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