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Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
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Author (1):
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Samuel Sullins Samuel Sullins
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Samuel Sullins
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Output settings

The output settings are what control how the final image looks: things such as the size and the resolution, where it’s saved, and what file format you’ll use.

The output settings have their own tab in the Properties panel, the little printer icon just below the render settings:

Figure 14.13 – Output settings

Figure 14.13 – Output settings

Here are some of the most important output settings:

  • First, let’s look at how to set the image size. It’s pretty simple: you get width (Resolution X) and height (Y).

    By default, the size is set to 1920 x 1080, which is a great standard size. It’s a classic 16:9 aspect ratio, and it’ll be perfect for our scene. Keep in mind that if you change this, it’ll change the size and shape of your camera.

  • There’s also a % slider so that you can render a percentage of that size – for example, you could set it to 50% to do a quick test render before you go all the...
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