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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Anchor and Pivot Point

Every UI object has a set of Anchor Handles and a Pivot Point. These objects used together will help ensure that your UI is positioned appropriately and scales appropriately if the resolution or aspect ratio of your game changes.

The Anchor Handles are represented by four triangles in the form of an X, as shown in the following diagram:

The Anchors can be in a group together forming a single Anchor, as shown in the preceding diagram, or they can be split in to multiple Anchors, as follows:

The Anchors will always form a rectangle. So, the sides will always line up.

The Rect Transform has properties for Anchor Min and Anchor Max points. These represent the position of the Anchor Handles relative to the parent's Rect Transform, as percentages. So, for example, a 0 in an x value represents all the way to the left, and a 1 represents all the way to the...

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