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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building Your Project and Character FREE CHAPTER 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Project overview and structure


Before you start your project, you should consider how you intend to set it up and architect your project in the long term. Far too many developers have created problems for themselves by just diving in rather than designing the outline for the project at the start.

Your game and your assets are not the only things to consider when starting a fresh project. Sure, you can start importing assets, creating scripts, and getting things running; most Proof of Concept (POC) projects start this way. Once your project is of a sufficient size and you start expanding on your initial concept, you'll realize that you have issues with regard to picking up items and putting them together. Then, you will start devising new ways to organize your project and eventually find that it's an unmanageable mess; nevertheless, you will stride on, taking longer and longer to produce new content or add new features.

The best advice one can give is to think about your entire project and...

You have been reading a chapter from
Mastering Unity 2D Game Development - Second Edition
Published in: Oct 2016
Publisher: Packt
ISBN-13: 9781786463456
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