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Rust Quick Start Guide

You're reading from   Rust Quick Start Guide The easiest way to learn Rust programming

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789616705
Length 180 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Arbuckle Daniel Arbuckle
Author Profile Icon Daniel Arbuckle
Daniel Arbuckle
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Table of Contents (10) Chapters Close

Preface 1. Getting Ready FREE CHAPTER 2. Basics of the Rust Language 3. The Big Ideas – Ownership and Borrowing 4. Making Decisions by Pattern Matching 5. One Data Type Representing Multiple Kinds of Data 6. Heap Memory and Smart Pointers 7. Generic Types 8. Important Standard Traits 9. Other Books You May Enjoy

Modules

Modules give us a way to organize our functions (and other items that have names, such as data structures) into categories. This helps us keep things organized, and allows us to use the same name more than once, as long as we only use it once per module. It also lets us use shorter versions of a thing's name most of the time, but gives us a longer version we can use when those short names might be confusing or ambiguous.

Defining a module

Defining a module is easy. In any .rs file which the compiler is going to be looking at, we can use the mod keyword to start a new module. There are two different ways to use that keyword, though, depending on whether we want to define the module as a section of the current file...

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