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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Back to the Command Line – Basic Blackjack 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Allowing users to upload avatars


To create the ability for a user to upload their choice of avatar, we will need a new place for them to do so. Let's create another Toplevel window, which will contain the necessary widgets and functionality.

The AvatarWindow class

Make a new file alongside your friendslist.py file named avatarwindow.py:

import base64
import os
import tkinter as tk
import tkinter.ttk as ttk
from tkinter import filedialog

avatar_file_path = os.path.abspath(os.path.join(os.path.dirname(__file__), "images/avatar.png"))

Our user's avatar will sit in a predefined file. This will be named avatar.png and will sit in the images folder. We create a variable named avatar_file_path to hold the absolute path to this file.

In order to store our image data in our database, we will be base64 encoding the content of the file. To do this, we will need to import the base64 module:

class AvatarWindow(tk.Toplevel):
    def __init__(self, master):
        super().__init__()

        self.master =...
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