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Unity 5.x 2D Game Development Blueprints

You're reading from   Unity 5.x 2D Game Development Blueprints Explore the features of Unity 5 for 2D game development by building three amazing game projects

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781784393106
Length 252 pages
Edition 1st Edition
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Authors (2):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Abdelrahman Elsayegh Abdelrahman Elsayegh
Author Profile Icon Abdelrahman Elsayegh
Abdelrahman Elsayegh
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Letting the character move

In the following section, we will learn how to use the 2D controller and the physic engine of Unity to let our character move.

Adjusting the Platformer 2D controller

Before we start to add a new controller, we need to remove the previous one. So, select the Player object, and in the Inspector, right-click on the PlayerMovement script and then Remove Component. As a result, our script will no longer be attached to the Player object.

Tip

Since we are going to use the Character Controller inside the Standard Assets, we need to have it in our project. If you haven't downloaded it yet, you can do so by going in the Asset Store: Window | Asset Store or alternatively, Ctrl + 9. If you have already downloaded them, but not imported them into this project, you can do so by by clicking on Assets | Import Package or again, using the Asset Store. At the end, you should have everything that you need in the 2D folder.

Let's add the components PlatformerCharacter2D and...

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