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Architectural Visualization in Unreal Engine 5

You're reading from   Architectural Visualization in Unreal Engine 5 Create photorealistic architectural interior renderings in UE5

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781837639762
Length 496 pages
Edition 1st Edition
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Author (1):
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Ludovico Palmeri Ludovico Palmeri
Author Profile Icon Ludovico Palmeri
Ludovico Palmeri
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Table of Contents (24) Chapters Close

Preface 1. Part 1: Building the Scene
2. Chapter 1: Setting Up the Project FREE CHAPTER 3. Chapter 2: Preparing the Scene 4. Chapter 3: Importing the Scene 5. Chapter 4: Managing Your Assets 6. Part 2: Illuminating and Materializing the Scene
7. Chapter 5: Lighting in Unreal – the Essentials 8. Chapter 6: Lighting the Scene 9. Chapter 7: Exploring Materials 10. Chapter 8: Creating Architectural Materials 11. Chapter 9: Detailing the Scene with Decals 12. Part 3: Completing the Scene
13. Chapter 10: Making Interactive Elements Using Blueprints 14. Chapter 11: Communicating between Blueprints 15. Chapter 12: Optimizing the Scene 16. Part 4: Rendering the Scene
17. Chapter 13: Setting Up Cameras 18. Chapter 14: Post-Processing Images 19. Chapter 15: Discovering the Sequencer 20. Chapter 16: Rendering the Scene 21. Index 22. Other Books You May Enjoy Appendix:Substrate Materials

Improving texture memory usage

Memory shortage is a common issue, especially in Archviz projects. In the past, I used to load high-resolution textures everywhere in my visualization projects using Corona and Vray, with most of my textures being 4k or even bigger. In simpler projects, this approach worked fine with my 64 GB of RAM. However, in Unreal Engine, you can’t continue with the same approach as it would quickly deplete your memory resources. Even powerful graphics cards such as the Nvidia RTX 4090 only have 24 GB of RAM, which is substantial but still not comparable to the RAM available in rendering workstations.

It’s crucial to keep in mind that GPU memory is used for various purposes within the scene, not just for rendering, so efficient texture management is vital to maintaining optimal performance.

Checking texture usage

The first thing to check is how much memory your textures are consuming. The main tools for this purpose are as follows:

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