Technical requirements
To follow along with this chapter, you should have set up Visual Studio (or JetBrains Rider) with all Unreal dependencies, as explained in Chapter 1, Getting Started with AI Game Development.
You’ll be using some starter content that’s available in this book’s companion repository at https://github.com/PacktPublishing/Artificial-Intelligence-in-Unreal-Engine-5. Through this link, locate the section for this chapter and download the following .zip
file: Unreal Agility Arena –
Starter Content
.
If you somehow get lost while going through this chapter, in the repository, you will also find the up-to-date project files here: Unreal Agility Arena –
Chapter 04
End
. Also, to fully understand this chapter, it is necessary to have some basic knowledge about Blueprint visual scripting while I guide you through the key characteristics of setting up an AI agent.