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Artificial Intelligence in Unreal Engine 5

You're reading from   Artificial Intelligence in Unreal Engine 5 Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++

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Product type Paperback
Published in Oct 2024
Publisher Packt
ISBN-13 9781836205852
Length 358 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1: Introducing Artificial Intelligence in Games
2. Chapter 1: Getting Started with AI Game Development FREE CHAPTER 3. Chapter 2: Introducing the Unreal Engine AI System 4. Part 2: Understanding the Navigation System
5. Chapter 3: Presenting the Unreal Engine Navigation System 6. Chapter 4: Setting Up a Navigation Mesh 7. Chapter 5: Improving Agent Navigation 8. Chapter 6: Optimizing the Navigation System 9. Part 3: Working with Decision Making
10. Chapter 7: Introducing Behavior Trees 11. Chapter 8: Setting Up a Behavior Tree 12. Chapter 9: Extending Behavior Trees 13. Chapter 10: Improving Agents with the Perception System 14. Chapter 11: Understanding the Environment Query System 15. Part 4: Exploring Advanced Topics
16. Chapter 12: Using Hierarchical State Machines with State Trees 17. Chapter 13: Implementing Data-Oriented Calculations with Mass 18. Chapter 14: Implementing Interactable Elements with Smart Objects 19. Index 20. Other Books You May Enjoy Appendix – Understanding C++ in Unreal Engine

Technical requirements

To follow along with this chapter, you should have set up Visual Studio (or JetBrains Rider) with all Unreal dependencies, as explained in Chapter 1, Getting Started with AI Game Development.

You’ll be using some starter content that’s available in this book’s companion repository at https://github.com/PacktPublishing/Artificial-Intelligence-in-Unreal-Engine-5. Through this link, locate the section for this chapter and download the following .zip file: Unreal Agility Arena – Starter Content.

If you somehow get lost while going through this chapter, in the repository, you will also find the up-to-date project files here: Unreal Agility Arena – Chapter 04 End. Also, to fully understand this chapter, it is necessary to have some basic knowledge about Blueprint visual scripting while I guide you through the key characteristics of setting up an AI agent.

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