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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Inventory system


If you have ever played any adventure or role-playing game, you are certainly familiar with a player inventory system. The inventory system is an essential element to these games and will be for ours also. Therefore, we will spend a little bit of time reviewing the features we need for our system. The following is a list of features we need for our inventory system:

  • Persistent: Mobile games are prone to being shut down or interrupted. Therefore, the inventory needs to maintain state between gaming sessions in a database or other methods of storage.

    Saving state should also be robust and quickly executed. For this, we could use a flat file or database. A flat file will generally be simpler to use, but a database is more robust and easily extensible.

    Note

    You could consider a flat file to be a database. In terms of our discussion, however, we will refer to database as an organized storage mechanism that supports a well-defined data definition and query language.

  • Cross platform...

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