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Computer Programming for Absolute Beginners

You're reading from   Computer Programming for Absolute Beginners Learn essential computer science concepts and coding techniques to kick-start your programming career

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Length 430 pages
Edition 1st Edition
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Author (1):
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Joakim Wassberg Joakim Wassberg
Author Profile Icon Joakim Wassberg
Joakim Wassberg
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs FREE CHAPTER 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Chapter 4: Software Projects and How We Organize Our Code

When we write software and our program grows, we will need to organize our code so that it is easy to read when we need to maintain it. An application can be hundreds of thousands or millions of lines of code long, so having it all in a single file is impossible. We will need to divide the code into multiple files, but how will we do this? And even if we put the code into separate files, then we'll have lots of files, so we will need to organize them into folders. How can we do this so that the compiler or interpreter can find them? How will we know where to look when we need to edit a part of the application? In this chapter, we will discuss this and learn about some patterns that we can use.

The following topics will be covered in this chapter:

  • Understanding code modules
  • The concept of a code project
  • Working with package managers to share code
  • Delving into a namespace
  • Using namespaces to avoid...
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