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Hands-On Artificial Intelligence for Beginners

You're reading from   Hands-On Artificial Intelligence for Beginners An introduction to AI concepts, algorithms, and their implementation

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788991063
Length 362 pages
Edition 1st Edition
Languages
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Authors (2):
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David Dindi David Dindi
Author Profile Icon David Dindi
David Dindi
Patrick D. Smith Patrick D. Smith
Author Profile Icon Patrick D. Smith
Patrick D. Smith
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Table of Contents (15) Chapters Close

Preface 1. The History of AI FREE CHAPTER 2. Machine Learning Basics 3. Platforms and Other Essentials 4. Your First Artificial Neural Networks 5. Convolutional Neural Networks 6. Recurrent Neural Networks 7. Generative Models 8. Reinforcement Learning 9. Deep Learning for Intelligent Agents 10. Deep Learning for Game Playing 11. Deep Learning for Finance 12. Deep Learning for Robotics 13. Deploying and Maintaining AI Applications 14. Other Books You May Enjoy

Summary

In this chapter, we expanded upon the knowledge that we obtained about in Chapter 8, Reinforcement Learning, to learn about DDPG, HER, and how to combine these methods to create a reinforcement learning algorithm that independently controls a robotic arm.

The Deep Q network that we used to solve game challenges worked in discrete spaces; when building algorithms for more fluid motion tasks such as robots or self-driving cards, we need a class of algorithms that can handle continuous action spaces. For this, use policy gradient methods, which learn a policy from a set of actions directly. We can improve this learning by using an experience replay buffer, which stores positive past experiences so that they may be sampled during training time so that the algorithm knows how to act.

Sometimes, our algorithms can fail to learn due to them not being able to find positive actions...

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