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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Building a self-driving CNN

Nvidia created a multi-layer CNN called PilotNet, in 2017, that was able to steer a vehicle by just showing it a series of images or video. This was a compelling demonstration of the power of neural networks, and in particular the power of convolution. A diagram showing the neural architecture of PilotNet is shown here:



PilotNet neural architecture

The diagram shows the input of the network moving up from the bottom where the results of a single input image output to a single neuron represent the steering direction. Since this is such a great example, several individuals have posted blog posts showing an example of PilotNet, and some actually work. We will examine the code from one of these blog posts to see how a similar architecture is constructed with Keras. Next is an image from the original PilotNet blog, showing a few of the types of images...

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