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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Build and deploy

Now that we have all the tedious installation stuff out of the way, it's time to build and deploy a sample app to your Android device. Let's begin by jumping back to Android Studio and following the given steps:

  1. Select the Open an existing Android Studio project option from the Welcome to Android Studio window. If you accidentally closed Android Studio, just launch it again.
  2. Navigate and select the Android\arcore-android-sdk\samples\java_arcore_hello_ar folder, as follows:
Selecting the ARCore sample project folder
  1. Click on OK. If this is your first time running this project, you will encounter some dependency errors, such as the one here:
Dependency error message
  1. In order to resolve the errors, just click on the link at the bottom of the error message. This will open a dialog, and you will be prompted to accept and then download the required...
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