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Learn C Programming

You're reading from   Learn C Programming A beginner's guide to learning C programming the easy and disciplined way

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789349917
Length 646 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Szuhay Jeff Szuhay
Author Profile Icon Jeff Szuhay
Jeff Szuhay
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Table of Contents (33) Chapters Close

Preface 1. Section 1: C Fundamentals
2. Running Hello, World! FREE CHAPTER 3. Understanding Program Structure 4. Working with Basic Data Types 5. Using Variables and Assignment 6. Exploring Operators and Expressions 7. Exploring Conditional Program Flow 8. Exploring Loops and Iteration 9. Creating and Using Enumerations 10. Section 2: Complex Data Types
11. Creating and Using Structures 12. Creating Custom Data Types with typedef 13. Working with Arrays 14. Working with Multi-Dimensional Arrays 15. Using Pointers 16. Understanding Arrays and Pointers 17. Working with Strings 18. Creating and Using More Complex Structures 19. Section 3: Memory Manipulation
20. Understanding Memory Allocation and Lifetime 21. Using Dynamic Memory Allocation 22. Section 4: Input and Output
23. Exploring Formatted Output 24. Getting Input from the Command Line 25. Exploring Formatted Input 26. Working with Files 27. Using File Input and File Output 28. Section 5: Building Blocks for Larger Programs
29. Working with Multi-File Programs 30. Understanding Scope 31. Other Books You May Enjoy Appendix

Understanding structures

It would be extremely easy for C programmers if the world were simply made up of objects that were only numbers or names. Imagine if everyone were expressed as only a name or a series of numbers but nothing else. An automobile Vehicle Identification Number (VIN) precisely describes various attributes of that car and uniquely identifies it. On the other hand, humans are far more complex than automobiles. Perhaps the world would be a very uninteresting place.

For C programs to solve real-world problems, they have to be able to model real-world complex objects. C allows various aspects of real-world objects to be abstracted and modeled via C structures. In the previous chapter, in a very basic way, we explored two such objects – playing cards and two-dimensional shapes. Did we explore every aspect of them? No.

In fact, we barely scratched the surface. For playing cards, we need to be able to describe all 52 cards in a deck uniquely...

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