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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Creating and Loading a WebAssembly Module

The flags we passed to the emcc command in Chapter 4Installing the Required Dependencies, produced a single .wasm file that could be loaded and instantiated in the browser using the native WebAssembly object. The C code was a very simple example intended to test the compiler without having to accommodate for included libraries or WebAssembly's limitations. We can overcome some of the limitations of WebAssembly in our C / C++ code with minimal performance loss by utilizing some of Emscripten's capabilities.

In this chapter, we'll cover the compilation and loading steps that correspond with the use of Emscripten's glue code. We'll also describe the process for compiling/outputting strictly .wasm files and loading them using the browser's WebAssembly object.

Our goal for this chapter is to understand the...

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