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Learn WebAssembly

You're reading from   Learn WebAssembly Build web applications with native performance using Wasm and C/C++

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788997379
Length 328 pages
Edition 1st Edition
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Author (1):
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Mike Rourke Mike Rourke
Author Profile Icon Mike Rourke
Mike Rourke
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Table of Contents (12) Chapters Close

Preface 1. What is WebAssembly? 2. Elements of WebAssembly - Wat, Wasm, and the JavaScript API FREE CHAPTER 3. Setting Up a Development Environment 4. Installing the Required Dependencies 5. Creating and Loading a WebAssembly Module 6. Interacting with JavaScript and Debugging 7. Creating an Application from Scratch 8. Porting a Game with Emscripten 9. Integrating with Node.js 10. Advanced Tools and Upcoming Features 11. Other Books You May Enjoy

Debugging in the browser


Effectively debugging JavaScript code in the browser has not always been easy. However, development tooling has markedly improved in the browser and in editors/IDEs with built-in debugging capabilities. Unfortunately, adding WebAssembly to a web application adds an additional level of complexity to the debugging process. In this section, we will review some techniques for debugging JavaScript that utilizes Wasm as well as some of the additional capabilities Emscripten offers.

High-level overview

Debugging Emscripten's Module is relatively straightforward. Emscripten's error messages are well formed and descriptive, so you'll usually discover what's causing the issue right away. You can view these messages in your browser's development tools console.

If you specified a .html output when running the emcc command, some debugging code will already be built in (Module.print and Module.printErr). Within the HTML file, the loading code sets the window.onerror event to call...

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