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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project 2. Setting Up Your Warrior FREE CHAPTER 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Packaging settings

The most important part is to define what type of build you are making. Many of the engine parts will be dependent on that, lots of optimizations will or will not be applied based on that. So you have to define if a regular test build or a final build needs to be released.

In order to quickly set this value, Unreal provides you with a quick access for it. From the File menu, you can choose either Development or Shipping, from the Build Configuration, under the Package Project submenu:

Packaging settings

From the same menu, you can just hit Packaging Settings, and that will take you directly to Packaging Settings inside Project Settings. This one is a shortcut as well, but usually you can access these setting from the Edit menu, and then Project Settings, which will not only take you to Packaging Settings, but also to the entire project settings.

So feel free to use it the way you want to, but here at Packaging Settings are the most important options we can tweak for the build:

Packaging settings

Packaging Settings...

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