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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Understanding displacement maps

Displacement maps are special texture maps used to create bumps on surfaces. While Normal maps are used to simulate bumpy surfaces, Displacement maps are used to actually reshape a surface. Figure 6.1 shows two surfaces. The left surface uses a Displacement map, while the right surface uses a Normal map.

Figure 6.1 – A comparison of a Displacement map with a Normal map

Figure 6.1 – A comparison of a Displacement map with a Normal map

The two surfaces look almost identical from this perspective, but if you look at their geometry, you can see they are very different. Figure 6.2 shows the geometry of the two surfaces. The left surface has a higher poly count and is filled with bumps, while the right surface is a simple plane consisting of four edges.

Figure 6.2 – The geometry of a displaced surface and a surface with a Normal map

Figure 6.2 – The geometry of a displaced surface and a surface with a Normal map

The Displacement map applied to the high-poly surface causes some of its polygons to move upwards, while others stay...

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