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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more


As we build this new asset, there are a few new tools that we need to be aware of that will allow us to increase the level of detail on the Artifact.

Now let's take a look at some new tools we will be using.

Subdivide tool

The Subdivide tool is a great tool that can be used to add more connecting lines and polygons to a section of a model to add detail. Use this tool by selecting the lines or polygons you wish to subdivide and clicking the Subdivide tool in the Tools pane. The number of connections may be adjusted by changing the Number of Cuts field in the lower-left corner of the screen:

Using the Subdivide tool

Knife tool

The Knife tool can be used to make freehand cuts into the geometry of an object and is great for creating additional artistic detail on small parts of your model. To get started, click the Knife tool in the Tools pane, or press K. The cursor will change to a small knife. Click once to start the cut and then click...

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