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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Chapter 7. Let's Dress to Impress!

The Artifact is ready to unleash its hellish power! However, it doesn't really look like much with its default grey exterior. Just like we did in Chapter 3, It's Time to Customize! we need to UV Unwrap it so that we can create a material for it and bring it into Unreal. Unlike our crate, the Artifact is a much more complex object and is made of multiple smaller objects. This will require us to use a different technique to create the UV map and for that we need some different tools. Rather than use the Smart UV Project option, we will use custom seams to flatten out the different sections of the Artifact. In this chapter, we will cover the following topics:

  • Unwrapping complex objects
  • Custom seams and the Unwrap tool
  • Using Smart UV Project along with other mapping tools
  • Using different types of texture maps together, to create a more realistic look
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