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3D printing with RepRap Cookbook

You're reading from   3D printing with RepRap Cookbook Over 80 fast-paced recipes to help you create and print 3D models

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Product type Paperback
Published in Jun 2014
Publisher
ISBN-13 9781782169888
Length 346 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Salinas Richard Salinas
Author Profile Icon Richard Salinas
Richard Salinas
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Table of Contents (14) Chapters Close

Preface 1. Getting Started with 3D Printing 2. Optimizing the Printing Process FREE CHAPTER 3. Scanning and Printing with a Higher Resolution 4. Modeling and Printing with Precision 5. Manipulating Meshes and Bridges 6. Making the Impossible 7. Texture – the Good and the Bad 8. Troubleshooting Issues in 3D Modeling 9. Troubleshooting Issues in 3D Printing A. Understanding and Editing Firmware B. Taking a Closer Look at G-code C. Filament Options for RepRap Printers Index

Making textures with Meshmixer


Meshmixer offers a great set of sculpting brushes. One powerful feature is the ability to stamp or drag a pattern. These tools allow a variety of textures to be applied to the surface of a model with stencils. In this recipe, we're going to look at how this works using the three default stencils.

Getting ready

You'll only need Meshmixer for this recipe.

How to do it...

We will proceed as follows:

  1. Open Meshmixer and select Import Sphere.

  2. Go to the toolbar and select Sculpt. At the top in the pop-up menu, toggle to Surface.

  3. From the new menu selection, choose Stencils. From the pop-up row on the right-hand side of the window, choose the Stencil icon [].
  4. Your drawing brush will now use this stencil to draw with. You can make changes to the brush characteristics from the Properties window.

  5. Using the following sphere, change some of the properties of the stencil to experiment with how it can make textures:

  6. Select the remaining two stencils and experiment with how they work...

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