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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Reviewing code


As you can see from the previous setup exercise and through testing, the Inventory service we imported already has the database wrapper attached. Let's review some of the script changes we imported and also get into details of the InventoryService script:

  1. Double-click on the CatchSceneController located in the Assets/FoodyGo/Scripts/Controllers folder in the Project window to open the script in the editor of your choice.
  2. The only thing that has thus far changed in the CatchSceneController is a new Start method calling our Inventory service. Perform the following reviewing method:

            void Start() 
            { 
                 var monster = InventoryService.Instance.CreateMonster(); 
                 print(monster); 
            }   
    
  3. Inside the Start method, the InventoryService is being called as a singleton using the Instance property. Then, the CreateMonster method is called to generate a new monster object. Finally, the monster object is printed to the Console...
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