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Deep Reinforcement Learning with Python

You're reading from   Deep Reinforcement Learning with Python Master classic RL, deep RL, distributional RL, inverse RL, and more with OpenAI Gym and TensorFlow

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781839210686
Length 760 pages
Edition 2nd Edition
Languages
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Author (1):
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Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
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Table of Contents (22) Chapters Close

Preface 1. Fundamentals of Reinforcement Learning 2. A Guide to the Gym Toolkit FREE CHAPTER 3. The Bellman Equation and Dynamic Programming 4. Monte Carlo Methods 5. Understanding Temporal Difference Learning 6. Case Study – The MAB Problem 7. Deep Learning Foundations 8. A Primer on TensorFlow 9. Deep Q Network and Its Variants 10. Policy Gradient Method 11. Actor-Critic Methods – A2C and A3C 12. Learning DDPG, TD3, and SAC 13. TRPO, PPO, and ACKTR Methods 14. Distributional Reinforcement Learning 15. Imitation Learning and Inverse RL 16. Deep Reinforcement Learning with Stable Baselines 17. Reinforcement Learning Frontiers 18. Other Books You May Enjoy
19. Index
Appendix 1 – Reinforcement Learning Algorithms 1. Appendix 2 – Assessments

Playing Atari games using DQN

The Atari 2600 is a popular video game console from a game company called Atari. The Atari game console provides several popular games, such as Pong, Space Invaders, Ms. Pac-Man, Breakout, Centipede, and many more. In this section, we will learn how to build a DQN for playing the Atari games. First, let's explore the architecture of the DQN for playing the Atari games.

Architecture of the DQN

In the Atari environment, the image of the game screen is the state of the environment. So, we just feed the image of the game screen as input to the DQN and it returns the Q values of all the actions in the state. Since we are dealing with images, instead of using a vanilla deep neural network for approximating the Q value, we can use a convolutional neural network (CNN) since it is very effective for handling images.

Thus, now our DQN is a CNN. We feed the image of the game screen (the game state) as input to the CNN, and it outputs the Q...

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