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Fearless Cross-Platform Development with Delphi

You're reading from   Fearless Cross-Platform Development with Delphi Expand your Delphi skills to build a new generation of Windows, web, mobile, and IoT applications

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781800203822
Length 544 pages
Edition 1st Edition
Languages
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Author (1):
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David Cornelius David Cornelius
Author Profile Icon David Cornelius
David Cornelius
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Toc

Table of Contents (22) Chapters Close

Preface 1. Section 1: Programming Power
2. Chapter 1: Recent IDE Enhancements FREE CHAPTER 3. Chapter 2: Delphi Project Management 4. Chapter 3: A Modern-Day Language 5. Section 2: Cross-Platform Power
6. Chapter 4: Multiple Platforms, One Code Base 7. Chapter 5: Libraries, Packages, and Components 8. Chapter 6: All About LiveBindings 9. Chapter 7: FireMonkey Styles 10. Chapter 8: Exploring the World of 3D 11. Section 3: Mobile Power
12. Chapter 9: Mobile Data Storage 13. Chapter 10: Cameras, the GPS, and More 14. Chapter 11: Extending Delphi with Bluetooth, IoT, and Raspberry Pi 15. Section 4: Server Power
16. Chapter 12: Console-Based Server Apps and Services 17. Chapter 13: Web Modules for IIS and Apache 18. Chapter 14: Using the RAD Server 19. Chapter 15: Deploying an Application Suite 20. Assessments 21. Other Books You May Enjoy

Questions

  1. Which are the three GPU engines used by the FireMonkey 3D objects?
  2. Which property of a 3D object would you change to make the object appear closer or further away, and in which cases would the values be positive or negative?
  3. Which component can be placed on a TForm3D to allow 2D FireMonkey controls? Conversely, which component can be added to a 2D FireMonkey form to allow 3D controls?
  4. How do you turn a 3D object upside down?
  5. If no light source is available, which of the TLightMaterialSource properties will be used to color the object to which it is applied?
  6. How do you set a 3D object to be transparent?
  7. How do you set the color of TModel3D?
  8. How do you make a camera follow a 3D object when its movement is changing through animation?
  9. How does an animation component's value get reset when it reaches the end value?
  10. Which 3D component is used solely for grouping other 3D components?
  11. What's a technique you can use to work on...
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