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Flutter Cookbook, Second Edition

You're reading from   Flutter Cookbook, Second Edition 100+ step-by-step recipes for building cross-platform, professional-grade apps with Flutter 3.10.x and Dart 3.x

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781803245430
Length 712 pages
Edition 2nd Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (19) Chapters Close

Preface 1. Getting Started with Flutter 2. Creating Your First Flutter App FREE CHAPTER 3. Dart: A Language You Already Know 4. Introduction to Widgets 5. Mastering Layout and Taming the Widget Tree 6. Adding Interactivity and Navigation to Your App 7. Basic State Management 8. The Future is Now: Introduction to Asynchronous Programming 9. Data Persistence and Communicating with the Internet 10. Advanced State Management with Streams 11. Using Flutter Packages 12. Adding Animations to Your App 13. Using Firebase 14. Firebase Machine Learning 15. Flutter Web and Desktop 16. Distributing Your Mobile App 17. Other Books You May Enjoy
18. Index

Catching common JSON errors

As you saw in the previous recipe, you need to deal with JSON data that may be incompatible with your own data. But there is another source of errors that comes from within your code.

  1. When dealing with JSON, it often happens that the key names are repeated several times in your code. Since we are not perfect, we might create an error by typing in something that's incorrect. It's rather difficult to handle these kinds of errors as they only occur at runtime.
  2. A common way to prevent these kinds of typos is to use constants instead of typing the key names each time you need to reference them.

Getting ready

To follow along with this recipe, you will need to have completed the previous recipe.

How to do it...

In this recipe, we will use constants instead of typing in the keys of each field of the JSON data. The starting code is at the end of the previous recipe:

  1. At the top of the pizza.dart file (before the Pizza class), add the constants...
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