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Hands-On Concurrency with Rust

You're reading from   Hands-On Concurrency with Rust Confidently build memory-safe, parallel, and efficient software in Rust

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788399975
Length 462 pages
Edition 1st Edition
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Author (1):
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Brian L. Troutwine Brian L. Troutwine
Author Profile Icon Brian L. Troutwine
Brian L. Troutwine
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Table of Contents (12) Chapters Close

Preface 1. Preliminaries – Machine Architecture and Getting Started with Rust FREE CHAPTER 2. Sequential Rust Performance and Testing 3. The Rust Memory Model – Ownership, References and Manipulation 4. Sync and Send – the Foundation of Rust Concurrency 5. Locks – Mutex, Condvar, Barriers and RWLock 6. Atomics – the Primitives of Synchronization 7. Atomics – Safely Reclaiming Memory 8. High-Level Parallelism – Threadpools, Parallel Iterators and Processes 9. FFI and Embedding – Combining Rust and Other Languages 10. Futurism – Near-Term Rust 11. Other Books You May Enjoy

Memory layout

Rust has a handful of mechanisms to lay out compound types in memory. They are as follows:

  • Arrays
  • Enums
  • Structs
  • Tuples

Exactly how these are laid out in memory depends on the representation chosen. By default, everything in Rust is repr(Rust). All repr(Rust) types are aligned on byte boundaries to the power of two. Every type is at least one byte in memory, then two, then four, and so forth. Primitives—u8, usize, bool, and &T—are aligned to their size. In Rust, representation structures have alignment according to the largest field. Consider the following struct:

struct AGC {
  elapsed_time2: u16,
  elapsed_time1: u16,
  wait_list_upper: u32,
  wait_list_lower: u16,
  digital_autopilot: u16,
  fine_scale: u16
}

AGC is aligned to u32 with padding inserted as appropriate to match that 32-bit alignment. Rust will re-order fields to achieve...

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