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Learn C Programming

You're reading from   Learn C Programming A beginner's guide to learning C programming the easy and disciplined way

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789349917
Length 646 pages
Edition 1st Edition
Languages
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Author (1):
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Jeff Szuhay Jeff Szuhay
Author Profile Icon Jeff Szuhay
Jeff Szuhay
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Table of Contents (33) Chapters Close

Preface 1. Section 1: C Fundamentals
2. Running Hello, World! FREE CHAPTER 3. Understanding Program Structure 4. Working with Basic Data Types 5. Using Variables and Assignment 6. Exploring Operators and Expressions 7. Exploring Conditional Program Flow 8. Exploring Loops and Iteration 9. Creating and Using Enumerations 10. Section 2: Complex Data Types
11. Creating and Using Structures 12. Creating Custom Data Types with typedef 13. Working with Arrays 14. Working with Multi-Dimensional Arrays 15. Using Pointers 16. Understanding Arrays and Pointers 17. Working with Strings 18. Creating and Using More Complex Structures 19. Section 3: Memory Manipulation
20. Understanding Memory Allocation and Lifetime 21. Using Dynamic Memory Allocation 22. Section 4: Input and Output
23. Exploring Formatted Output 24. Getting Input from the Command Line 25. Exploring Formatted Input 26. Working with Files 27. Using File Input and File Output 28. Section 5: Building Blocks for Larger Programs
29. Working with Multi-File Programs 30. Understanding Scope 31. Other Books You May Enjoy Appendix

Assigning pointer values (addresses)

As with all other variables, a pointer has no meaningful value until one is assigned to it. Any variable declaration merely states what value the variable is capable of holding. We must assign a meaningful value to the pointer.

A pointer variable holds the address of another named location. This is the target of the pointer. A pointer points to another variable's location. That variable's value is its target. The way to assign an address value to a pointer is to use the & operator and the variable identifier, as follows:

int  height;
int* pDimension;

pDimension = &height;

This assigns the address of the heightnamed location to the pDimensionpointer variable. As we previously mentioned, we don't care about the specific value of&height. But now, we know thatpDimensionpoints to the same memory location asheight. Another way to express this is thatheightis the current target ofpDimension.

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