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Learning C for Arduino

You're reading from   Learning C for Arduino A comprehensive guide that will help you ace C's fundamentals using the powerful Arduino board

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787120099
Length 378 pages
Edition 1st Edition
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Author (1):
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Syed Omar Faruk Towaha Syed Omar Faruk Towaha
Author Profile Icon Syed Omar Faruk Towaha
Syed Omar Faruk Towaha
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Our First Program! FREE CHAPTER 3. Exploring C with Arduino IDE 4. Blinking with Operations and Loops 5. Functions and Files with Arduino 6. Arduino and C++ 7. Using Pointers and Structure 8. Working with Arduino Libraries 9. Lets Build Something Awesome 10. Few Error Handlings

Arduino library


We already used a SD.h library in our previous chapter. By the term library, we usually mean collection of books or files. It can be a collection of anything. In programming, a library can be defined as the routines of precompiled code and programs. The routine may contain a number of necessary methods, classes, and other definitions. In a nutshell, a library is a collection of code written previously to be used when necessary. When you installed the Arduino IDE, a number of famous Arduino libraries had been installed to the Arduino directory. You can find them in the library folder. In my case, I found the following libraries installed when I installed Arduino IDE on my machine:

  • Adafruit_CircuitPlayground

  • Bridge

  • Esplora

  • Ethernet

  • Firmata

  • GSM

  • Keyboard

  • LiquidCrystal

  • Mouse

  • Robot_Control

  • Robot_Motor

  • RobotIRremote

  • SD

  • Servo

  • SpacebrewYun

  • Stepper

  • Temboo

  • TFT

  • WiFi

In the Chapter 8, Working with Arduino Libraries, we will learn about a few famous libraries and their...

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