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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction 2. Let's Make a Game! FREE CHAPTER 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – creating a behavior


The game file that needs to be imported and loaded for this session is 5961_04_01.stencyl.

We are going to use Stencyl's kill… instruction block to remove the collected fruit from the game, remembering that each fruit actor is a member of the Collectibles group. Execute the following steps in order to create a behavior:

  1. On the Dashboard, under the LOGIC heading, click on Actor Behaviors.

  2. Click on the green Create New button situated at the top of the right-hand panel.

  3. In the Create New… dialog box, enter the words Collect Fruit into the Name textbox and click on the Create button.

  4. The behavior editor will be displayed.

  5. Click on the + Add Event button at the top of the left-hand panel.

  6. In the pop-up menu that appears, move the mouse over Collisions.

  7. In the next pop-up menu, in the Any actor collides with… section, click on Member of Group.

  8. Double-click on the Actor – Group event label towards the top of the left-hand panel (immediately under the + Add Event button...

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