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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Summary

Patterns are everywhere. There is a field called biomimicry that aims to study technology inspired by patterns in nature. It’s difficult to talk about software development anymore without bringing up artificial intelligence (AI), whose main job is to find patterns in massive amounts of data using techniques called machine learning (ML). The software industry has been humming along now since 1843 when Ada Lovelace wrote what most consider to be the first computer program. In that time, we have collectively run into the same challenges and frustrations over and over again. Eventually, we got smart enough to start writing things down and talking about them.

We’ve been learning patterns, which at their core are really just a way of communicating our best ideas as they relate to organizing and optimizing our code.

In this chapter, we briefly covered the patterns from the original GoF book that we didn’t cover in the earlier chapters as part of this book...

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